Third person bio
With a background in industrial design, Francesco joined Blender in 2012 as a 3D artist and has been contributing to the project ever since in various roles, organizing events, designing and developing software and producing open movie projects.
He is currently General Manager at Blender Studio and COO.
First person bio
I discovered content production as a teenager, in the early 2000s. The thrill of creating music, interactive visuals and bring people together by doing so, stays with me to this day. Around that time, I also learned about free and open source software, with Blender standing at the crossroad between these two worlds.
I went on to study Industrial Design, and started a small business producing multimedia and industrial 3D visualizations.
In 2012, I joined the Blender project as 3D artist on the Tears of Steel open movie, and have been involved in many aspects of it ever since.
In 2021 my role at Blender has been formalized as general manager of Blender Studio and COO for Blender.
Since 2024, I joined the Blender Foundation board as secretary.