About sections are hard! Here is brief summary of my journey so far.

I discovered content production during high-school years, in the early 2000s. The thrill of being able to create music, interactive visuals and especially bring people together by doing so, stays with me to this day. At the same time, I also started learning about free and open source software. Using Blender and starting to contribute to it happened then.

I went on to study Industrial Design, while starting a freelance business making multimedia and industrial 3D visualizations.

In 2012 I joined the Tears of Steel production at Blender, and since then I kept contributing in any way that I could to improve both the software, as well as the creative projects happening there.

Since 2021 I've been more formally involved in the Blender project as general manager of Blender Studio and COO for Blender.